AI Insights · Timothy · January 2023
Top 5 Historical Games in the Middle East Q4 2022
Explore the performance of the top 5 historical games on a unified platform in the Middle East during Q4 2022. Detailed insights into downloads, revenue, and active users are provided.
In Q4 2022, the top 5 historical games in the Middle East on a unified platform showed varied performance trends in terms of downloads, revenue, and active users. Here is a detailed look into each game:
Rise of Kingdoms from Lilith Games saw significant fluctuations in its weekly revenue. Starting at around $275K in late September, it peaked at approximately $476K in the final week of December. Weekly downloads also exhibited an upward trend, growing from 3.7K to 7.3K in mid-December before slightly dropping to 6K by the end of the quarter. Active users remained relatively stable, averaging around 31K to 33K throughout the quarter.
انتقام السلاطين by ONEMT had a notable start with a weekly revenue of $409K at the end of September but saw a decline, reaching around $169K by mid-December. Downloads were relatively low, starting at 2K and falling to just over 1K by the end of December. The number of active users also saw a gradual decrease from 26K to around 19K.
Royal Match by Dream Games maintained steady revenue throughout the quarter, starting at $149K and ending at $163K. Downloads showed a strong upward trend, beginning at 19K and reaching an impressive 49K by the end of December. The game also saw a consistent increase in active users, growing from 297K to 363K over the same period.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED experienced modest revenue, beginning at $114K and showing minor fluctuations to end at $87K. Downloads were modest, starting at 2.3K and ending at 2.5K. Active users remained stable, ranging between 4.8K and 6.2K throughout the quarter.
Warpath: Ace Shooter by Lilith Games started Q4 with a weekly revenue of $100K, which decreased to around $90K by the end of December. Downloads had a notable increase early in the quarter, peaking at 22K in early November before stabilizing at around 6K. Active users saw a significant rise from 21K to 51K in early November, later stabilizing to approximately 30K by the end of December.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.